Texture

Texture properties

Name Description Inherited Exported to Kanzi Engine
GPU Memory Type Determines which kind of GPU memory will be used. No No
Minification Filter Controls the texture sampling together with the Mipmap Mode property
when the texture is minified:
- Nearest sample uses the nearest texel in the texture.
- Linear sample interpolates between the four nearest texels in the texture.
No No
Magnification Filter Controls the texture sampling together with the Mipmap Mode property
when the texture is magnified:
- Nearest sample uses the nearest texel in the texture.
- Linear sample interpolates between the four nearest texels in the texture.
No No
Mipmap Mode Sets how to use mipmaps:
- Base mipmap mode uses only the base texture and does not use mipmaps.
Uses either point sample or bilinear sampling.
- Nearest mipmap mode uses mipmaps and samples one mipmap level.
Uses either point sample or bilinear sampling from a single nearest mipmap level.
Selects the operation based on the Minification Filter or Magnification Filter property values.
- Linear mipmap mode uses mipmaps, and samples and interpolates two mipmap levels.
Selects the operation based on the Minification Filter or Magnification Filter property values.
No No
Format Defines the target pixel format on the GPU No No
Wrap Mode How the 3D hardware handles the texture mapping when the UV coordinates are outside of the 0 to 1 range. No No
Anisotropy Anisotropy of texture. No No

Texture available properties

Name Description Inherited Exported to Kanzi Engine
Is Used by Code Whether or not the application code uses this asset. Used for determining unused assets. No No
Disable KZB Export Disables the exporting of the item into KZB. Can be used for, e.g. letting items out from certain profiles. The disabled items are always included in preview. No No
Export in Asset Package When enabled, this item is exported into asset package if this project is saved as one. No No
Visibility Across Projects Sets whether this resource is available to referencing projects:
- Project setting uses the value of the Resource Visibility Across Projects property of the project.
- Private makes the resource available only to this project.
- Public makes the resource available in the dropdown menus of referencing projects.
No No
Keep Alive Behavior The keep-alive behavior of this resource. Can be used to deny unloading of the resource. No No
Description Add a description of the purpose of this item. To export descriptions
to a plain text file, select File > Export > Export Descriptions.
When you export the kzb file, this description is not included in the
exported file.
No No

See also

Textures